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Kinect SDK: Speech Recognition using the Microsoft Speech API

Introduction A previous post examined using the Kinect audio API to access the Kinect audio stream, and associated beamforming data. A key aspect of a natural user interface (NUI) is speech...

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Kinect SDK: ‘Make me into a Cyberman’

Introduction My previous posts about the Kinect SDK examined different aspects of the SDK functionality: Accessing Data Beamforming Camera Tilt Speech Recognition Skeleton Tracking In this post, I’ll...

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Kinect SDK: ‘Make me into a Cyberman’ Part II

Introduction A previous post documented an application that ‘upgraded’ a person into a cyberman. The application used speech recognition to recognise the word upgrade, then tracked the skeleton of the...

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